1 -Sound design of ‘audio spaces’ (environments – where the action takes place) 1658.MB
2 -Sound design of alien character 990.MB
3 -Sound design of weapons and fight elements (Pixel style game) 1765.MB
4 -Sound design of character movements (Footsteps, armors) 1537.MB
5 -Sound design of non-diegetic sounds (sounds that are not on screen) 1439.MB
6 -Mixing all elements to create professional Cinematic Sound 302.MB
2025-08-04